Modify the program from the previous exercise to allow the user to mark rooms based on knowledge

Question:

Modify the program from the previous exercise to allow the user to mark rooms based on knowledge and guesses, such as “maybe bats” and “bottomless pit.”


Data from Previous Exercise

Provide a GUI interface and a bit of graphical output to the “Hunt the Wumpus” game from the exercises in Chapter 18. Take the input in an input box and display a map of the part of the cave currently known to the player in a window.

Fantastic news! We've Found the answer you've been seeking!

Step by Step Answer:

Related Book For  book-img-for-question
Question Posted: