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( 1 5 points ) Using 4 - bit numbers to save space, multiply 1 2 ten * 7 ten, or 1 1 0 0
points Using bit numbers to save space, multiply ten ten, or two two.
Use the algorithm outlined in the flowchart in figure and fill in what numbers, in the
table, would populate in the Multiplier, Multiplicand, and Product in each step of each
iteration.
Iteration Step Multiplier Multiplicand Product
Initial Values
a: ProdProdMcand
Shift left Mcand
Shift right Mult
a: ProdProdMcand
Shift left Mcand
Shift right Mult
a: ProdProdMcand
Shift left Mcand
Shift right Mult
a: ProdProdMcand
Shift left Mcand
Shift right Mult
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