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1. Consider the class Card that represents a standard playing card (complete class given below). Create a class called DeckOfCards that stores 52 objects of

1.

Consider the class Card that represents a standard playing card (complete class given below). Create a class called DeckOfCards that stores 52 objects of the Card class. In addition, include a constructor and methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle method should assume a full deck

2.Create a driver class with a main method that plays a simple card game, called HighLow, as follows:

A deck of cards is created and shuffled. One card is dealt from the deck and shown to the user. The user predicts whether the next card from the deck will be higher or lower (eg. H or L keyboard entries)than the current card. If the user predicts correctly the newly dealt card becomes the current card. The game continues until the prediction is incorrect (or no more cards to deal - what is the chance of someone predicting correctly 51 times? ). The program displays the user's (player)s score which is the number of correct predictions.

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//******************************************************************** // Card.java Author: Lewis/Loftus // //******************************************************************** public class Card { public final static int ACE = 1; public final static int TWO = 2; public final static int THREE = 3; public final static int FOUR = 4; public final static int FIVE = 5; public final static int SIX = 6; public final static int SEVEN = 7; public final static int EIGHT = 8; public final static int NINE = 9; public final static int TEN = 10; public final static int JACK = 11; public final static int QUEEN = 12; public final static int KING = 13; public final static int CLUBS = 1; public final static int DIAMONDS = 2; public final static int HEARTS = 3; public final static int SPADES = 4; private final static int NUM_FACES = 13; private final static int NUM_SUITS = 4; private int face, suit; private String faceName, suitName; //----------------------------------------------------------------- // Creates a random card. //----------------------------------------------------------------- public Card() { face = (int) (Math.random() * NUM_FACES) + 1; setFaceName(); suit = (int) (Math.random() * NUM_SUITS) + 1; setSuitName(); } //----------------------------------------------------------------- // Creates a card of the specified suit and face value. //----------------------------------------------------------------- public Card(int faceValue, int suitValue) { face = faceValue; setFaceName(); suit = suitValue; setSuitName(); } //----------------------------------------------------------------- // Sets the string representation of the face using its stored // numeric value. //----------------------------------------------------------------- private void setFaceName() { switch (face) { case ACE: faceName = "Ace"; break; case TWO: faceName = "Two"; break; case THREE: faceName = "Three"; break; case FOUR: faceName = "Four"; break; case FIVE: faceName = "Five"; break; case SIX: faceName = "Six"; break; case SEVEN: faceName = "Seven"; break; case EIGHT: faceName = "Eight"; break; case NINE: faceName = "Nine"; break; case TEN: faceName = "Ten"; break; case JACK: faceName = "Jack"; break; case QUEEN: faceName = "Queen"; break; case KING: faceName = "King"; break; } } //----------------------------------------------------------------- // Sets the string representation of the suit using its stored // numeric value. //----------------------------------------------------------------- private void setSuitName() { switch (suit) { case CLUBS: suitName = "Clubs"; break; case DIAMONDS: suitName = "Diamonds"; break; case HEARTS: suitName = "Hearts"; break; case SPADES: suitName = "Spades"; break; } } //----------------------------------------------------------------- // Determines if this card is higher than the passed card. The // second parameter determines if aces should be considered high // (beats a King) or low (lowest of all cards). Uses the suit // if both cards have the same face. //----------------------------------------------------------------- public boolean isHigherThan(Card card2, boolean aceHigh) { boolean result = false; if (face == card2.getFace()) { if (suit > card2.getSuit()) result = true; } else { if (aceHigh && face == ACE) result = true; else if (face > card2.getFace()) result = true; } return result; } //----------------------------------------------------------------- // Determines if this card is higher than the passed card, // assuming that aces should be considered high. //----------------------------------------------------------------- public boolean isHigherThan(Card card2) { return isHigherThan(card2, true); } //----------------------------------------------------------------- // Returns the face (numeric value) of this card. //----------------------------------------------------------------- public int getFace() { return face; } //----------------------------------------------------------------- // Returns the suit (numeric value) of this card. //----------------------------------------------------------------- public int getSuit() { return suit; } //----------------------------------------------------------------- // Returns the face (string value) of this card. //----------------------------------------------------------------- public String getFaceName() { return faceName; } //----------------------------------------------------------------- // Returns the suit (string value) of this card. //----------------------------------------------------------------- public String getSuitName() { return suitName; } //----------------------------------------------------------------- // Returns the string representation of this card, including // both face and suit. //----------------------------------------------------------------- public String toString() { return faceName + " of " + suitName; } }

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