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1 . Design the Ball and Paddle Classes: Use OOP principles to design the Ball and Paddle classes. Implement a BallFactory using the Factory Method
Design the Ball and Paddle Classes: Use OOP principles to design the Ball and Paddle classes. Implement a BallFactory using the Factory Method pattern to create different types of balls. Ensure only one instance of the game can run at a time using the Singleton pattern. Implement the GUI using Swing: Create a main window for the game. Add a panel to display the balls and paddle. Implement user controls to move the paddle left and right. Game Logic: Implement the logic to make balls fall from the top of the window. Detect collisions between the paddle and the balls. Keep track of the score based on the type of ball caught. Add a timer to limit the game duration.
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