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1) Implement Phong's reflection model in C++ by first finding the ambient component, then the diffuse component then the specular component for each light source

1) Implement Phong's reflection model in C++ by first finding the ambient component, then the diffuse component then the specular component for each light source in the scene. Include correct computation for the normal to the surface at point of intersection, view point direction, reflection ray direction, and light ray direction at each intersection of the ray and sphere.

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