Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

1. In openframeworks, create the following structures: Fill Stroke Line Circle Rectangle Path 2. Create set and print functions for each structure 3. Create draw

image text in transcribedimage text in transcribed

1. In openframeworks, create the following structures: Fill Stroke Line Circle Rectangle Path 2. Create set and print functions for each structure 3. Create draw functions for each geometric construct; for example void drawCircle (Circle circle, Fill fill, Stroke stroke) 4. To test your code, write a program to create data for an interesting and unique computational and algorithmic graphic. Make the graphic: (a) Parametric with some randomness so that every time you run the program, you generate a different graphic. (b) Interactive. The user can change parameters and affect the graphic (c) Use dynamic allocation Note: All data should be generated in the setup () function and modified in the update () function. The draw () function just call the draw functions and does not create any data Hints: 1. Define your structures and do your typedefs in ofApp.h, right below the include statement and before the class statement 2. Attach each function that you write to the ofApp class by doing the following (a) List the prototype of the function in ofApp.h inside the class statement, right above the statement: void setup ); (b) In ofApp.cpp, define your function with the following syntax: prefix your function name with ofApp:: The code below shows how to set things up 1. In openframeworks, create the following structures: Fill Stroke Line Circle Rectangle Path 2. Create set and print functions for each structure 3. Create draw functions for each geometric construct; for example void drawCircle (Circle circle, Fill fill, Stroke stroke) 4. To test your code, write a program to create data for an interesting and unique computational and algorithmic graphic. Make the graphic: (a) Parametric with some randomness so that every time you run the program, you generate a different graphic. (b) Interactive. The user can change parameters and affect the graphic (c) Use dynamic allocation Note: All data should be generated in the setup () function and modified in the update () function. The draw () function just call the draw functions and does not create any data Hints: 1. Define your structures and do your typedefs in ofApp.h, right below the include statement and before the class statement 2. Attach each function that you write to the ofApp class by doing the following (a) List the prototype of the function in ofApp.h inside the class statement, right above the statement: void setup ); (b) In ofApp.cpp, define your function with the following syntax: prefix your function name with ofApp:: The code below shows how to set things up

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Introduction To Constraint Databases

Authors: Peter Revesz

1st Edition

1441931554, 978-1441931559

More Books

Students also viewed these Databases questions

Question

5-8 What are the advantages and disadvantages of cloud computing?

Answered: 1 week ago

Question

What is polarization? Describe it with examples.

Answered: 1 week ago