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1. Initial Setup Log in to Unix. Run the setup script for Assignment 2 by typing: setup 2 The setup script will create the directory

1. Initial Setup

  1. Log in to Unix.

  2. Run the setup script for Assignment 2 by typing:

     setup 2 

The setup script will create the directory Assign2 under your csci241 directory. It will copy a makefile named makefile to the assignment directory and will also create symbolic links to a pair of test programs that you can use to verify that your output is correct.

Using the makefile we give you, you can build one specific program or build both programs. To build a single specific program, run the command make followed by the target name for the program that you want to build (hanoi or queens). For example:

z123456@turing:~$ make hanoi

To build both programs, run the command make all or just make.

Running the command make clean will remove all of the object and executable files created by the make command.

3. Eight Queens

Write a program that places eight queens on a chessboard (8 x 8 board) such that no queen is "attacking" another. Queens in chess can move vertically, horizontally, or diagonally.

How you solve this problem is entirely up to you. You may choose to write a recursive program or an iterative (i.e., non-recursive) program. You will not be penalized/rewarded for choosing one method or another. Do what is easiest for you.

3.1. Output

Below is one solution to the eight queens problem, there may be others. Your program only needs to find one solution, any solution, and print it. Assuming the name of your program is queens, executing your program should look like this:

z123456@turing:~/csci241/Assign2$ ./queens 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 1 0 0 0 0 z123456@turing:~/csci241/Assign2$ 

where a '1'; means a queen is on that square of the board and a '0' means the square is empty.

Note that it is very important that your output be formatted exactly as shown above. In grading your program, its output will be checked by another program (we wrote) that expects as input a solution in this format.

3.2. Files You Must Write

Write the code for this part of the assignment in a single file which must be called queens.cpp.

3.3. Files We Give You

If you use the setup command to get ready for this assignment, you will find an executable file called test_queens in your ~/csci241/Assign2 directory.

You can use test_queens to test the output of your program (rather then checking it by hand). test_queens reads the output (in the format described above) of queens and prints either "SUCCESS" or "failure".

You can run test_queens in one of two ways.

z123456@turing:~/csci241/Assign2$ ./queens > queens.out z123456@turing:~/csci241/Assign2$ ./test_queens < queens.out SUCCESS z123456@turing:~/csci241/Assign2$ 

In this method you are storing the output from queens in a file called queens.out and then passing that file to test_queens. You might want to run queens this way while debugging; in case test_queens reports "failure", you can hand-inspect queens.out to find the error.

z123456@turing:~/csci241/Assign2$ ./queens | ./test_queens SUCCESS z123456@turing:~/csci241/Assign2$ 

In this method you do not create an output file. The output of queens is "piped" directly as input to test_queens.

3.4. Hints

You might want to represent the chessboard using a 2-D array of integers or Boolean variables, e.g., int board[8][8] or bool board[8][8]. This array can be declared in your main() function or as a data member of a class that you write. Initialize the board by filling the array with 0s or false.

A general strategy is to solve the problem by starting with the top row of the chessboard and proceeding down the chessboard one row at a time. Only place a single queen in each row. This eliminates the need to check for other queens on the same row (i.e., queens that could attack horizontally). Always start processing a row by attempting to place a queen in the leftmost column and then moving to the right as needed. When placing a queen in a particular row, remember that it suffices to only check squares in the rows above you. For example, the red lines in the chess board image to the right illustrate the squares that must be checked for an existing queen when trying to place a new queen in the sixth column of the fourth row.

If the queen is safe in a particular column, then place it on the board at that column (board[row][col] = 1; or board[row][col] = true;) and proceed to the next row. If it is not safe, then continue to move one column to the right until you find a safe spot or you run out of columns.

There are two general ways that you can solve the eight queens problem: recursively or iteratively. Below are some more general hints that use the suggestions above, first in a recursive algorithm and then in an iterative algorithm. Although two general algorithms are discussed below, remember that you are only required to write one solution to this problem. Write as many solutions as you would like, but submit only one program for grading. You may elect to use the hints from either section below, or you may decide to ignore all of them and design a solution on your own. Whatever you decide is acceptable.

3.3.1. Recursive Algorithm

You could write a recursive function called place_queens() that returns a Boolean value and accepts two arguments, the chessboard and a row index. If your chessboard is a data member of a class, then this will be a member function of that class and you will only need to pass it the row index.

The way to think about place_queens() is that it attempts to place a queen in the row that you specified and all rows below that. If it can place all of the queens from that row down, it returns true and leaves the queens on the chessboard. If it couldn't, then it returns false and removes all the queens from that row down. This way, after you initialize the chessboard, you may make a single call from your main() routine like this

place_queens(board, 0); // Call a function

or this

q.place_queens(0); // Call a member function

(assuming that q is an instance of the class that you defined).

In either case, you need to check the return value of the function for success or failure.

place_queens() always starts by attempting to place a queen in the leftmost column of the row that it received as an argument and checking that it is safe from all the queens in the rows above it. If it is not safe, then proceed by moving the queen one column to the right and checking that square. If you get to the right end of the board without finding a safe spot, then return false. If you find a safe spot, then place the queen on the board and call place_queens() again (recursively) asking it to place all the queens on the rows below yours (i.e., passing it the same board it received but incrementing the row index by 1).

Test the return value of that recursive call. Recall that place_queens() will attempt to place all the queens in the rows below and return either false or true based on its success. If the return value is true, then simply return true yourself and you are done. If it is false, then there was no way to place the other queens on the board. You must try and find another safe column (to the right) in the same row. Move the queen in this row to the right, one column at a time, until you find another square where the queen is safe from all of the queens above it. If you find another safe column, place the queen there and make another recursive call to place_queens(). If there are no more safe columns in this row, then remove the queen from this row and return false.

The stopping condition for this recursive algorithm is when you enter place_queens() and the row that you have been passed in is greater than 7 (assuming that the top row is row 0).

3.3.2. Iterative Algorithm

Start by placing a queen in the leftmost column of the top row. Since there are no rows above the top row, there are no "attacking" queens to check, so proceed to the second row. As you move from the first row to the second row, we call this "approaching a row from the top". This is differs from "approaching a row from the bottom" (described below).

When approaching a row from the top, there are no queens on that row. Start by attempting to place the queen in the leftmost column and checking all of the rows above. If the queen is safe in that column, place it on the board and proceed to the next row. If it is not safe, try the next column to the right and check there. If you get to the end of the row without finding a safe column for the queen, you must back up a row. This requires you to go back to the previous row and move that queen to the right. This is what is meant by "approaching the row from the bottom".

When approaching a row from the bottom, there is already a queen placed on that row and it is already safe from all of the queens above it. The problem is that no more queens could be placed on the board in the rows below it. So this queen must be moved from its safe spot to another safe spot in the same row. All of the columns to the left of this queen have already been checked. The only place for this queen to go is to the right. Start by trying one square to the right and checking the rows above. If that column is safe, place the queen there and proceed to the row below, approaching it from the top. If it is not safe, keep moving the queen to the right. If you run out of columns, then remove the queen from the board and back up to the row above, approaching it from the bottom.

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