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1 Message in a Bottle (20 points) Create a MessageFrame class extending Jlrame and a Messagel'anel class extending JPanel. Add the panel to the frame.

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1 Message in a Bottle (20 points) Create a MessageFrame class extending Jlrame and a Messagel'anel class extending JPanel. Add the panel to the frame. The frame should be titled "Message in a Bottle and should end the program when the close box is clicked. In the panel, draw a bottle shape using some combination of Graphics object methods like drawLine, drawPolygon, drawPolyline, drawRoundlRect and drawAre (look up the Graphics object in the Java AIPI for details). Make the bottle as attractive as you can, although you won't be graded on artistic merit. In the center of the bottle shape, add a message string. Create a Message class with a main method that instantiates the Messageltrame and gets the ball rolling

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