Question
1. Ray Tracing : ------------------a) Give the main idea ------------------b) Describe the dierence from ray casting. 2. Phone Shading Model : ------------------a) Give the formula
1. Ray Tracing: ------------------a) Give the main idea
------------------b) Describe the dierence from ray casting.
2. Phone Shading Model:
------------------a) Give the formula and the illustration gure;
------------------b) Explain the meaning of each term.
3. 3D Geometric Transformations: Give the matrix representations for translation, rotation, and scaling, using homogenous coordinates.
4. Texture Mapping:
------------------a) Describe the pipeline
------------------b) Clearly dene the space and the mappings between spaces involved.
5. 3D Rendering Pipeline:
------------------a) Give the main modules and their functions
------------------b) Describe the transformation relation of coordinate systems.
6. Theorems:
------------------a) Give the Euler formula and the computation of Euler characteristics number. Describe the terms.
------------------b) Describe the discrete Gauss-Bonnet theorem and the included terms. Give the computation of discrete Gauss curvature for the vertex on triangular mesh.
7. Bezier Curve:
------------------a) Give the explicit formula with 4 given control points
------------------b) Draw an example: P0 = (0,0),P1 = (1,1),P2 = (2,3),P3 = (4,3) using the constructive algorithm.
8. Splines: Give the denitions of Parametric Continuity and Geometric Continuity.
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