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1 . Software to sequence diagram context Consider the following program code: / / MyFrame . java import javax.swing.JButton; import javax.swing.JFrame; public class MyFrame extends
Software to sequence diagram context Consider the following program code: MyFramejava import javax.swing.JButton; import javax.swing.JFrame; public class MyFrame extends JFrame public JButton button; public MyFrame this.setSize; button new JButtonGo; button.setSize; button.setActionCommandGo; this.addbutton; this.setDefaultCloseOperationEXITONCLOSE; MyListenerjava import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class MyListener implements ActionListener public static void mainString args MyListener listener new MyListener; MyFrameframe new MyFrame; frame.button.addActionListenerlistener; frame.setVisibletrue; @Override public void actionPerformedActionEvent e System.out.printlnegetActionCommand; Task: How exactly does the interaction between the classes work when someone clicks the Go button? a Create a sequence diagram for the interaction between the two classes, starting with the main method. Pay attention to the correct use of synchronous and asynchronous messages. b Correct the "Play Game" sequence diagram from the Connect Four example. Note: You are also allowed to run the code and examine it with an IDE.
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