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10 Sale 15 20 Sale 24 Sale Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr.

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10 Sale 15 20 Sale 24 Sale Perpetual Inventory Using LIFO Beginning inventory, purchases, and sales data for portable game players are as follows: Apr. 1 Inventory 64 units @ $78 52 units Purchase 79 units @ $83 43 units 13 units Purchase 32 units @ $88 The business maintains a perpetual Inventory system, costing by the last-In, first-out method. > Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under LIFO, If units are in Inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column. Perpetual Inventory Account LIFO Method Portable Game Players 30 Cost of Cost of Merchandise Merchandise Sold Sold Cost of Cost of Merchandise Merchandise Sold Sold Unit Cost Total Cost Purchases Purchases Quantity Unit Cost Total Cost Sold Inventory Inventory Quantity Unit Cost Quantity Date Purchased Apr 1 10 Apr 10 Apr. 15 Apr. 20 Apr 24 Apr 30 WIL Apr 30 Balance o

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