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1.1. Software evolution does not comprise: a. Development activities b.Negotiating with client c. Maintenance activities d. Re-engineering activities 1.2. Some programming constructs and techniques, such
1.1. Software evolution does not comprise: a. Development activities b.Negotiating with client c. Maintenance activities d. Re-engineering activities 1.2. Some programming constructs and techniques, such as GOTO statements, pointers, recursion, inheritance, and floating-point numbers are inherently error-prone, These should NOT be used when developing systems. a. web based b. interactive c. dependable d. unexpected e. executable 1.3. A is a software unit whose functionality and dependencies are completely defined by a set of public interfaces. can be combined with other components without reference to their implementation and can be deployed as an executable unit. a. component b. requirement C. composition de function e. language
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