Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

12. State variables? 1 point possible (graded) Why did we use inputStates and gameStates variables? O It's just how Professor Buffa programs games. It's not

image text in transcribed
12. State variables? 1 point possible (graded) Why did we use inputStates and gameStates variables? O It's just how Professor Buffa programs games. It's not best practice to use state variables like this. O A game is a state machine. The states are changed depending on user interactions, collisions, or game conditions; and the mainloop will refer to the current states to make the game respond accordingly. O We could have changed the x and y coordinates of the player in the key or mouse event listeners, and that would have done the same thing. Previous Unit Sprite-based animation (9-11 Next Unit Video introduction-Week 3

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

More Books

Students also viewed these Databases questions

Question

Brief the importance of span of control and its concepts.

Answered: 1 week ago

Question

What is meant by decentralisation?

Answered: 1 week ago

Question

Write down the Limitation of Beer - Lamberts law?

Answered: 1 week ago

Question

Discuss the Hawthorne experiments in detail

Answered: 1 week ago

Question

4. Did you rethink your decision?

Answered: 1 week ago

Question

3. Did you seek anyones advice?

Answered: 1 week ago

Question

7. What traps should she avoid?

Answered: 1 week ago