RESUME BOX B PRACTICE MY SECTION LET'S GO! Exercise 1.5.5: Mario Karel points Karel is now Mario, and needs to go across the world and collect some coins! Karel should move across the world, then jump up and collect the coins, and come back down-and then continue to move across. Create a method called collect coins() to help Karel solve this problem. The world should end up exactly as shown here. World: Mario Starting World Ending World 2020202 1: 0.00 QUICK DOCS // "Defining a method" private void turnRight() turnleft(); turnleft(); turnleft(); mov tur mov moy mov tak moy tak mov tak mos tak // "Defining a method" private void turnAround) mos turnleft(); turnleft(); tur col 1/ "Defining a method" private void move Twice() public tal tal move(); move(); public // "Calling a method" turnRight(); turnAround(); mos tur . tur // "Defining a method" is // teaching karel *how to do . public 1/ "Calling a method" is // saying "hey karel, do it!" // You only "define" a method // Then you can "call" it man mo tur mov tur QUICK DOCS // "Defining a method" private void turnRight() mov tur mov mov mov tak moy turnleft(); turnleft(); turnleft(); tak mov tak mos tak // "Defining a method" private void turnAround() turnLeft(); turnleft(); mos tur co] 1/ "Defining a method" private void move Twice() public tal tal move(); move(); public // "Calling a method" turnRight(); turnAround(); mou tur mo mo tur // "Defining a method" is // teaching karel "how to do mos 1/ "Calling a method" is // saying "hey karel, do it!" public // You only "define" a method // Then you can "call" it man tur tur RESUME BOX B PRACTICE MY SECTION LET'S GO! Exercise 1.5.5: Mario Karel points Karel is now Mario, and needs to go across the world and collect some coins! Karel should move across the world, then jump up and collect the coins, and come back down-and then continue to move across. Create a method called collect coins() to help Karel solve this problem. The world should end up exactly as shown here. World: Mario Starting World Ending World 2020202 1: 0.00 QUICK DOCS // "Defining a method" private void turnRight() turnleft(); turnleft(); turnleft(); mov tur mov moy mov tak moy tak mov tak mos tak // "Defining a method" private void turnAround) mos turnleft(); turnleft(); tur col 1/ "Defining a method" private void move Twice() public tal tal move(); move(); public // "Calling a method" turnRight(); turnAround(); mos tur . tur // "Defining a method" is // teaching karel *how to do . public 1/ "Calling a method" is // saying "hey karel, do it!" // You only "define" a method // Then you can "call" it man mo tur mov tur QUICK DOCS // "Defining a method" private void turnRight() mov tur mov mov mov tak moy turnleft(); turnleft(); turnleft(); tak mov tak mos tak // "Defining a method" private void turnAround() turnLeft(); turnleft(); mos tur co] 1/ "Defining a method" private void move Twice() public tal tal move(); move(); public // "Calling a method" turnRight(); turnAround(); mou tur mo mo tur // "Defining a method" is // teaching karel "how to do mos 1/ "Calling a method" is // saying "hey karel, do it!" public // You only "define" a method // Then you can "call" it man tur tur