Question
16.2) in C++ Splitting a linked list at a given node into two sublists. a. Add the following operation to the class linkedListType: void divideAt(linkedListType
16.2) in C++ Splitting a linked list at a given node into two sublists.
a. Add the following operation to the class linkedListType: void divideAt(linkedListType &secondList, const Type& item); /* Divide the list at the node with the info item into two sublists. * Postcondition: first and last point to the first and * last nodes of the first sublist. * secondList.first and secondList.last * point to the first and last nodes of the * second sublist. */ Consider the following statements: unorderedLinkedList myList; unorderedLinkedList otherList; Suppose myList points to the list with the elements 34 65 18 39 27 89 12 (in this order). The statement: myList.divideAt(otherList, 18); divides myList into two sublists: myList points to the list with the elements 34 65 while otherList points to the sublist with the elements 18 39 27 89 12. b. Write the definition of the function template to implement the operation divideAt. Also, write a program to test your function. The header files linkedList.h and unorderedLinkedList.h are supplied.
Your test program should produce output similar to this:
Enter numbers ending with -999 22 34 56 2 89 90 0 14 56 11 43 55 -999 Enter the number at which to split list: 0 list and otherList after splitting at 0 list: 22 34 56 2 89 90 Length of list: 6 otherList: 0 14 56 11 43 55 Length of subList: 6
#ifndef H_LinkedListType #define H_LinkedListType #include
using namespace std;
//Definition of the node
template
template
linkedListIterator(nodeType
Type operator*(); //Function to overload the dereferencing operator *. //Postcondition: Returns the info contained in the node.
linkedListIterator
bool operator==(const linkedListIterator
bool operator!=(const linkedListIterator
private: nodeType
template
template
template
template
return *this; }
template
template
//***************** class linkedListType ****************
template
void initializeList(); //Initialize the list to an empty state. //Postcondition: first = NULL, last = NULL, count = 0;
bool isEmptyList() const; //Function to determine whether the list is empty. //Postcondition: Returns true if the list is empty, // otherwise it returns false.
void print() const; //Function to output the data contained in each node. //Postcondition: none
int length() const; //Function to return the number of nodes in the list. //Postcondition: The value of count is returned.
void destroyList(); //Function to delete all the nodes from the list. //Postcondition: first = NULL, last = NULL, count = 0;
Type front() const; //Function to return the first element of the list. //Precondition: The list must exist and must not be // empty. //Postcondition: If the list is empty, the program // terminates; otherwise, the first // element of the list is returned.
Type back() const; //Function to return the last element of the list. //Precondition: The list must exist and must not be // empty. //Postcondition: If the list is empty, the program // terminates; otherwise, the last // element of the list is returned.
virtual bool search(const Type& searchItem) const = 0; //Function to determine whether searchItem is in the list. //Postcondition: Returns true if searchItem is in the // list, otherwise the value false is // returned.
virtual void insertFirst(const Type& newItem) = 0; //Function to insert newItem at the beginning of the list. //Postcondition: first points to the new list, newItem is // inserted at the beginning of the list, // last points to the last node in the list, // and count is incremented by 1.
virtual void insertLast(const Type& newItem) = 0; //Function to insert newItem at the end of the list. //Postcondition: first points to the new list, newItem // is inserted at the end of the list, // last points to the last node in the list, // and count is incremented by 1.
virtual void deleteNode(const Type& deleteItem) = 0; //Function to delete deleteItem from the list. //Postcondition: If found, the node containing // deleteItem is deleted from the list. // first points to the first node, last // points to the last node of the updated // list, and count is decremented by 1.
linkedListIterator
linkedListIterator
linkedListType(); //default constructor //Initializes the list to an empty state. //Postcondition: first = NULL, last = NULL, count = 0;
linkedListType(const linkedListType
~linkedListType(); //destructor //Deletes all the nodes from the list. //Postcondition: The list object is destroyed.
protected: int count; //variable to store the number of //elements in the list nodeType
private: void copyList(const linkedListType
template
template
template
template
template
current = first; //set current so that it points to //the first node while (current != NULL) //while more data to print { cout << current->info << " "; current = current->link; } }//end print
template
template
return first->info; //return the info of the first node }//end front
template
return last->info; //return the info of the last node }//end back
template
return temp; }
template
return temp; }
template
if (first != NULL) //if the list is nonempty, make it empty destroyList();
if (otherList.first == NULL) //otherList is empty { first = NULL; last = NULL; count = 0; } else { current = otherList.first; //current points to the //list to be copied count = otherList.count;
//copy the first node first = new nodeType
first->info = current->info; //copy the info first->link = NULL; //set the link field of //the node to NULL last = first; //make last point to the //first node current = current->link; //make current point to //the next node
//copy the remaining list while (current != NULL) { newNode = new nodeType
template
template
//overload the assignment operator template
return *this; }
#endif
#ifndef H_UnorderedLinkedList #define H_UnorderedLinkedList
#include "linkedList.h" using namespace std;
template
void insertFirst(const Type& newItem); //Function to insert newItem at the beginning of the list. //Postcondition: first points to the new list, newItem is // inserted at the beginning of the list, // last points to the last node in the // list, and count is incremented by 1.
void insertLast(const Type& newItem); //Function to insert newItem at the end of the list. //Postcondition: first points to the new list, newItem // is inserted at the end of the list, // last points to the last node in the // list, and count is incremented by 1.
void deleteNode(const Type& deleteItem); //Function to delete deleteItem from the list. //Postcondition: If found, the node containing // deleteItem is deleted from the list. // first points to the first node, last // points to the last node of the updated // list, and count is decremented by 1. };
template
while (current != NULL && !found) //search the list if (current->info == searchItem) //searchItem is found found = true; else current = current->link; //make current point to //the next node return found; }//end search
template
newNode = new nodeType
newNode->info = newItem; //store the new item in the node newNode->link = this->first; //insert newNode before first this->first = newNode; //make first point to the //actual first node this->count++; //increment count
if (this->last == NULL) //if the list was empty, newNode is also //the last node in the list this->last = newNode; }//end insertFirst
template
newNode = new nodeType
newNode->info = newItem; //store the new item in the node newNode->link = NULL; //set the link field of newNode //to NULL
if (this->first == NULL) //if the list is empty, newNode is //both the first and last node { this->first = newNode; this->last = newNode; this->count++; //increment count } else //the list is not empty, insert newNode after last { this->last->link = newNode; //insert newNode after last this->last = newNode; //make last point to the actual //last node in the list this->count++; //increment count } }//end insertLast
template
if (this->first == NULL) //Case 1; the list is empty. cout << "Cannot delete from an empty list." << endl; else { if (this->first->info == deleteItem) //Case 2 { current = this->first; this->first = this->first->link; this->count--; if (this->first == NULL) //the list has only one node this->last = NULL; delete current; } else //search the list for the node with the given info { found = false; trailCurrent = this->first; //set trailCurrent to point //to the first node current = this->first->link; //set current to point to //the second node
while (current != NULL && !found) { if (current->info != deleteItem) { trailCurrent = current; current = current-> link; } else found = true; }//end while
if (found) //Case 3; if found, delete the node { trailCurrent->link = current->link; this->count--;
if (this->last == current) //node to be deleted //was the last node this->last = trailCurrent; //update the value //of last delete current; //delete the node from the list } else cout << "The item to be deleted is not in " << "the list." << endl; }//end else }//end else }//end deleteNode
#endif
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