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2. Consider an orthographic scene with objects listed below being rendered at 5 by 5 pixels with with the view plane at z=0 (looking along
2. Consider an orthographic scene with objects listed below being rendered at 5 by 5 pixels with with the view plane at z=0 (looking along the positive z axis). Show the state of the z-buffer (with numbers) once these squares have been rendered (without using anti-aliasing or sub-sampling). Note that the pixels are drawn such that the z-buffer values are stored halfway between integers (look at the labels below the z-buffer) There is a red square with corners at There is a green square with corners at (2, 4, 2) And a blue square with corners at (0, 4, 3) 2 4 2. Consider an orthographic scene with objects listed below being rendered at 5 by 5 pixels with with the view plane at z=0 (looking along the positive z axis). Show the state of the z-buffer (with numbers) once these squares have been rendered (without using anti-aliasing or sub-sampling). Note that the pixels are drawn such that the z-buffer values are stored halfway between integers (look at the labels below the z-buffer) There is a red square with corners at There is a green square with corners at (2, 4, 2) And a blue square with corners at (0, 4, 3) 2 4
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