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4. (14 points) Complete the body of the method cubeRoot that computes the cube root (Vx or x1/3) of the given x within a relative
4. (14 points) Complete the body of the method cubeRoot that computes the cube root (Vx or x1/3) of the given x within a relative error of no more than the given epsilon using Newton iteration (similar to what you did in a recent project). If r is the current guess, the next guess should be (2r + ). A good initial guess for x1/3 is simply r = x, and to ensure that the relative error of the guess r is less than , your algorithm should keep updating r until 13-x = 0 and epsilon > 0 * @ensures (cubeRoot is within relative error epsilon of the actual cube root of x] private static double cubeRoot (double x, double epsilon) {
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