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6. When the foreground, middle-ground, and background of a video game move at different speeds, to give an illusion of depth to a 2-D image,
6.
When the foreground, middle-ground, and background of a video game move at different speeds, to give an illusion of depth to a 2-D image, it is called:
isometric perspective |
birds-eye perspective |
parallax scrolling |
torus space |
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