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6. When the foreground, middle-ground, and background of a video game move at different speeds, to give an illusion of depth to a 2-D image,

6.

When the foreground, middle-ground, and background of a video game move at different speeds, to give an illusion of depth to a 2-D image, it is called:

isometric perspective
birds-eye perspective
parallax scrolling
torus space

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