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7. [3] I grabbed some code from the Internet for my linear probing based hash table because the Internet' s always right. The hash table

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7. [3] I grabbed some code from the Internet for my linear probing based hash table because the Internet' s always right. The hash table works, but once I put more than a few thousand entries, the whole thing starts to slow down. Searches, inserts, and contains calls start taking *way* longer than 0(1) time and my boss is pissed because it's slowing down the whole application services backend I'm in charge of. I think the bug is in my rehash code, but I'm not sure where. Any ideas why my hash table starts to suck as it grows bigger? * Rehashing for linear probing hash table. void rehash() vector oldArray-array; // Create new double-sized, empty table array.resize 2 oldArray.size )); for( auto & entry array) entry. info EMPTY; // Copy table over currentSize = 0; for( auto& entry:oldArray if( entry. info ACTIVE ) insert( std: :move( entry.element ) ); 8. [4] Time for some heaping fun! What's the time complexity for these functions in a binary heap of size N? Functiorn insert(x) findMin() deleteMin) buildHeap( vector(1...N] ) Big-0 complexity

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