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7. [3] I grabbed some code from the Internet for my linear probing based hash table because the Internet's always right. The hash table works,
7. [3] I grabbed some code from the Internet for my linear probing based hash table because the Internet's always right. The hash table works, but once I put more than a few thousand entries, the whole thing starts to slow down Searches, inserts, and contains calls start taking *way* longer than 0(1) time and my boss is pissed because it's slowing down the whole application services backend I'm in charge of. I think the bug is in my rehash code, but I'm not sure where. Any ideas why my hash table starts to suck as it grows bigger? * Rehashing for linear probing hash table. void rehash() vector oldArrayarray; // Create new double-sized, empty table array.resize( 2 * oldArray.size( ) ) for( auto& entry array) entry.infoEMPTY; ICopy table over currentSize -0; for( auto& entryoldArray if( entry, info ACTIVE ) insert std: :move entry.element))
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