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7 . 7 Many fighting games generate special moves by pressing buttons in a particular order ( i . e . , combos ) .

7.7 Many fighting games generate special moves by pressing buttons in a particular order
(i.e., "combos"). For example, "BA" might generate a "grab and throw" and "BAAB"
might generate a "flying kick." How could you use an N-Gram to predict the player's
next button press? Why would using this approach to create opponent AI probably be
a waste of time? What applications might make sense?

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