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7 . 7 Many fighting games generate special moves by pressing buttons in a particular order ( i . e . , combos ) .
Many fighting games generate special moves by pressing buttons in a particular order
ie "combos" For example, BA might generate a "grab and throw" and "BAAB"
might generate a "flying kick." How could you use an NGram to predict the player's
next button press? Why would using this approach to create opponent AI probably be
a waste of time? What applications might make sense?
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