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7.13 Ch 5 Program: Soccer team roster (Java) This program will store roster and rating information for a soccer team. Coaches rate players during tryouts

7.13 Ch 5 Program: Soccer team roster (Java)

This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team.

(1) Prompt the user to input five pairs of numbers: A player's jersey number (0 - 99) and the player's rating (1 - 9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster). (3 pts) Ex:

Enter player 1's jersey number:

84

Enter player 1's rating:

7

Enter player 2's jersey number:

23

Enter player 2's rating:

4

Enter player 3's jersey number:

4

Enter player 3's rating:

5

Enter player 4's jersey number:

30

Enter player 4's rating:

2

Enter player 5's jersey number:

66

Enter player 5's rating:

9

ROSTER

Player 1 -- Jersey number: 84, Rating: 7

Player 2 -- Jersey number: 23, Rating: 4

...

(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pt) Ex:

MENU

u - Update player rating

a - Output players above a rating

r - Replace player

o - Output roster

q - Quit

Choose an option:

(3) Implement the "Output roster" menu option. (1 pt) Ex:

ROSTER

Player 1 -- Jersey number: 84, Rating: 7

Player 2 -- Jersey number: 23, Rating: 4

...

(4) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt) Ex:

Enter a jersey number:

23

Enter a new rating for player:

6

...

(5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts) Ex:

Enter a rating:

5

ABOVE 5

Player 1 -- Jersey number: 84, Rating: 7

...

(6) Implement the "Replace player" menu option. Prompt the user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating. (2 pts) Ex:

Enter a jersey number:

4

Enter a new jersey number:

12

Enter a rating for the new player:

8

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