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7.6 LAB 1-2: Vending machine Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to

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7.6 LAB 1-2: Vending machine Given two integers as user inputs that represent the number of drinks to buy and the number of bottles to restock, create a VendingMachine variable that performs the following operations: - Purchases input number of drinks - Restocks input number of bottles - Reports inventory VendingMachine.h contains the struct definition and related function declarations. VendingMachine.c contains related function definitions. A VendingMachine's initial inventory is 20 drinks. Ex: If the input is: 52 the output is: Inventory: 17 bottles \begin{tabular}{l|l} 1 & typedef struct VendingMachine_struct \{ \\ 2 & int bottles; \\ 3 & \} VendingMachine; \\ 4 & \\ 5 & VendingMachine InitVendingMachine(); \\ 6 & VendingMachine Purchase(int amount, VendingMachine vm); \\ 7 & VendingMachine Restock(int amount, VendingMachine vm); \\ 8 & int GetInventory(VendingMachine vm); \\ 9 & void Report(VendingMachine vm); \end{tabular} File is marked as read only Current file: VendingMachine.c

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