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A = 4 B = 3 C = 1 D = 4 Select the boxes for leaf values that don't get visited due to pruning

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A = 4

B = 3

C = 1

D = 4

Select the boxes for leaf values that don't get visited due to pruning

Consider the game tree shown below. Triangles that point up, such as at the top node (root), represent choices for the maximizing player; triangles that point down represent choices for the minimizing player. Assuming both players act optimally, use alpha-beta pruning to find the value ' the root node. The search goes from left to right; when choosing which child to visit first, choose the left-most unvisited child. In the first set of boxes below, enter the values of the labeled nodes. Then, select the leaf nodes that don't get visited due to pruning. Hint: Note that the value of a node where pruning occurs is not necessarily the maximum or minimum (depending on which node) of its children. When you prune on conditions V> or V

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