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a . Apply Min Max algorithm and fill the heuristic values for all the empty states in the game tree below. b . On the
a Apply Min Max algorithm and fill the heuristic values for all the empty states in the game tree below.
b On the diagram above, indicate which states will not be explored if alphabeta pruning is used. Circle all unvisited subtrees and indicate next to them whether alphapruning or betapruning was used by writing or next to the state. You may assume that the branches are explored from left to right.
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