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A common game in newspapers is a word search. You are given a grid of letters and must find words that appear in the grid.

A common game in newspapers is a word search. You are given a grid of letters and must find words that appear in the grid. If you can choose the starting letter of the word within the grid, and then go in one of the 8 possible directions (up, diagonal up and right, right, diagonal down and right, down, diagonal down and left, left, diagonal up and left) and spell out the word exactly as you go by each letter, then the word is in the grid. Here is an example of a partially solved word search: In a typical word search, you are given a list of words, each of which can be found in the grid. In this example, we can see that the word "TWIZZLERS" appears starting in the last row and first column, going along the up and left diagonal. We can find "PAYDAY" starting on the 5th row and 6th column, going left. Obviously, solving a word search is very time consuming. You've decided to use your programming skills to very quickly solve word searches so that you can impress your friends with your "vision"! Programming Tip: DX and DY arrays In many programming applications, one must start in some location on a two dimensional grid and then they must move in one of several directions. In terms of coding, it would be nice if one could simply "loop" through each of the possible directions in a seamless manner. The best way to do this is to define constants that store each of the possible directions of movement. For this program, these constants look like the following: const int DX_SIZE = 8; const int DX[] = {-1,-1,-1,0,0,1,1,1}; const int DY[] = {-1,0,1,-1,1,-1,0,1}; These should be defined before main, where constants are typically defined. Now, if we are currently at a spot (x,y), we can move to each of the adjacent locations as follows: for (i=0; i

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