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a ) . Define refraction in the context of computer graphics ( 3 marks ) a ) Discuss two applications of refractions in rendering transparent

a).Define refraction in the context of computer graphics (3 marks)
a) Discuss two applications of refractions in rendering transparent materials. (4 marks)
b) Discuss four techniques and algorithms used for surface modelling in computer graphics.
(8 marks)
c) Explain the concept of surface scattering (BSDFs) and its significance in achieving ealistic
material appearance. (5 marks)

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