Question
A game program Purpose: Reading Java code and identifying the essential components - instance variables, method declarations, local variables Reading and writing Java code that
- A game program
Purpose:
Reading Java code and identifying the essential components - instance variables, method declarations, local variables
Reading and writing Java code that uses the following concepts:
Writing appropriate documentation
The Game:
Conditions to win as user
Getting as close to a score of 21 as possible
Having 5 cards and a score of 21 or less
Playing procedure
- The user told about the game, and invited to play
- Four cards are dealt: user, computer, user, computer
- Computers cards be hidden, others shown
- User choose: hit to have an additional card; sit/stand not to stop taking card
- Computer take cards once the user finished (sit/stand)
- Computer takes card if their total be less than 16, and user not bust
Detailed explanation
Pontoon is a card game played with three decks of playing cards (i.e. cards of 2-10, Jack, Queen, King, and Ace from the four suits of Hearts, Diamonds, Spades, and Clubs).
There are two players: the user of the computer, and the computer itself. The object of the game is to beat the other player by either getting as close to a score of 21 as possible (without exceeding 21) or by having 5 cards and a score of 21 or less.
Each card has a value: numeric cards have their numeric value, 'face' cards have value 10, and aces have value 11.
The game is played as follows,
Firstly the user is told about the game and invited to play. If they opt to play then four cards are dealt. The first card goes to the user, the second to the computer, the third to the user, and the fourth to the computer. The computer's card remains hidden, all others are shown. The user can then indicate they wish to have an additional card ("hit"). If they are this card is also displayed. Additional cards may be taken until either the user's score exceeds 21 (they "bust"), or they choose not to take another card ("sit"/"stand"). Once the user has finished taking cards the computer will take cards. The computer will always take a card if their total is less than 16 (and the user's score doesn't exceed 21).
Requirement:
Files included
- AssigTwo2018.java (The main class/driven class with the main method. Do NOT edit!)
- Decks.java (The class for cards and decks. Do NOT edit! Only for invoke)
- Pontoon.java (GUI and action listeners. The GUI is needed if applicable. MUST be edited!)
Detailed requirements:
- Read and understand the given program
- Modify and redefine (if needed) the class Pontoon (or the methods within it), to organize the game, and interactions with the users
- Must NOT modify the other two source code files (AssigTwo2018.java & Decks.java)
- create and use objects of Decks class. NO duplicate things belong to Decks class
- use the trace(), switch off before submission
- separate methods to implement separate tasks
- instance variables (used more than one method)
- local variables to store data used by just one method
Targets
Stage 1: Complete the program to meet the same functions to targetStage1.jar, including the GUI, components, contents, event handling, etc.
Stage 2 (optional): Complete the program to meet the same functions to targetStage2.jar, including the prompt info on console, logics of the program, etc.
Stage 3(optional): complete the program according to the previous listed requirements, improve the GUI, functions and user experiences.
TIPS:
Use following commands in console to run a JAR program:
java jar targetStage2.jar
Provided files
targetStage1.jar
targetStage2.jar
AssigTwo2018.java
Decks.java
Pontoon.java
Material directory (for Pontoon)
Files can be downloaded from :
https://mega.nz/#!4U1zACAa!razJn-ZYck-3Wv4aQFQMzgDzViJGbex3-ab-JnNvY9Q
Submission requirement
- Including codes only from Pontoon.java for each stage
- Specify within the word file which stage your submission meets (for each section of codes)
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