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A MathVector object will be passed to your method. Return its contents as a String. If you look in the file MathVector.java you'll see there
A MathVector object will be passed to your method. Return its contents as a String.
If you look in the file MathVector.java you'll see there is a way to output the contents of a MathVector object as a String. This makes it useful for displaying to the user.
Returns a new MathVector instance that is the sum of this vector and the specified vector. ie each element i
You might have noticed that there's an @override term there. That's because many objects already have a "toString method associated with them... because Java was designed to include them by default. Here, the override tells Java "I know, I know. You already have a toString that you'd assign here. But it's not good enough. Here's a better one for this particular kind of object." It's a little bit like saying "Most humans have two legs. So by default, I'll give everyone two legs. But sometimes we override that and give no legs, or just one leg to a person. And sometimes we give them four so that they can be a centaur!"a centaur
To use this in a println method, just name your object. The toString method will be called implicitly. Or you can just write System.out.printlnlook myObject.toString;
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