Question
a) Near Beer Game: Bull whip effect simulation Run the game https://forio.com/simulate/mbean/near-beer-game/simulation/ notes the order quantity each week until the process is balanced. Collect the
a) Near Beer Game: Bull whip effect simulation
Run the game https://forio.com/simulate/mbean/near-beer-game/simulation/ notes the order quantity each week until the process is balanced.
Collect the data
b) VSM
Consider following scenarios:
Start with the given CSVSM (Current state VSM) along with these data:
Monthly demand = 11,000; Weekly (5-day) delivery by supplier (2500); Finished goods daily shipment (500) to customer.
Analyze the scope for improvement and develop a better process as FSVSM. Consider some of the scopes for improvements (remove inventory, improve throughput by reducing setup, reduce lot sizes, use pull techniques, and focus on only the activities that the customer is willing to pay for).
(1) Driving the lot size down to 500 and trying to lower it even more if the supplier and shipping can do so efficiently;
(2) Getting more frequent shipments from supplier, perhaps twice a week or even each day;
(3) Shipping smaller lots
(4) Converting the current push type system to a pull system
(5) balance the work (combine/adjust work/operators) for streamlined flow
Calculate how much reduction of NVA time has been achieved by your steps. Produce one FSVSM (future state VSM), if required, manually drawn on plain paper.
Note: It may not be feasible to have a comprehensive solution with the specified date. Try as far as feasible to work out some ideas towards a solution.
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