Question
A same is plased on an n x n arid as illustrated in the houre below. A plaver initially can choose to pisce a token
A same is plased on an n x n arid as illustrated in the houre below. A plaver initially can choose to pisce a token on any square o the grid, hen the plaver can move the token either one square down or one square to the right at each step. When the player moves the token off the edge of the board, the game ends for the player. Every square of the grid has a number.
The plaver initially has a score 0. whenever the token lands on a square. the
number of the square is added to the player's score.
The obice of the came is to score as
In the example of the figure below, the plas or ces 8 6 7-3-4 830 points D9 D.acing
the token first on the sin the second row and then moving down. down. right. down. down.
28 501
- Design an efficient algorithm to compute the maximum possible score that can be achieved, given an input of n x n array of values. You only need to write the recursive formula and describe how the algorithm would be implemented without needing to write the pseudocode. What is the cost of the algorithm?
- In a different version of the game, the player can move the token either one square down, one square right. or one square left at each step. However, to prevent infinite scores. the token cannot land on the same square more than once. Now answer the same questions as in (a). Hint: You may define two recursive functions.
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