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A scaling matrix: a. Makes vectors grow or shrink O b. Converts points into vectors Oc. Changes the scale used in the scene (e.g from

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A scaling matrix: a. Makes vectors grow or shrink O b. Converts points into vectors Oc. Changes the scale used in the scene (e.g from meters to centimeters) O d. Makes objects spin Unity's game loop uses: a. Variable timing for physics updates and fixed timing for game object updates O b. Variable timing for game object updates and fixed timing for animations C. Variable timing for animation updates and fixed timing for game objects O d. Variable timing for game object updates and fixed timing for physics A game loop without proper timing control will likely: a. Have its rendering be out of sync with the game state O b. Update game state at varying time intervals O c. Be very buggy O d. Run too slow, even on powerful computers Wave Function Collapse is a method for: O a. Buiding 2D games b. Generating game assets O c. Building game levels that have destructible objects O d. Simulating tides in games with water

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