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A video game Use Case diagram, consider that a game Video Game has Main Menu with Play Load Options Quit functions, and that a game
A video game Use Case diagram, consider that a game Video Game has Main Menu with Play Load Options Quit functions, and that a game itself has 5 levels, and that a game has player and enemy who can shoot, die, etc Also level may be loaded. Needed: a. Use case name: b. Priority: c. Direct actor(s) d. Pre-condition e. Post-condition f. Scenario for the use case: 1. Initial assumption 2. Normal 3. What can go wrong? 4. Other activities 5. System state on completion.
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