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add 1 Purpose This assignment introduces you to java graphics which we will use to create a graphical user interface ( GUI ) for data

add1 Purpose
This assignment introduces you to java graphics which we will use to create a graphical user interface (GUI) for data input and validation. You'll use some graphics objects along with the java you have learned in the first 3 chapters to test if a date entered by a user is valid.
2 Program Description
Create a graphics program which will display an input box, a validation results box, instructions, and 2 buttons: one to validate the input and one to reset the text boxes to empty.
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