Question
Add perspective projection, draw a sphere, and exercise GL lighting and shading. - Use perspective projection with the camera placed at the center of the
Add perspective projection, draw a sphere, and exercise GL lighting and shading.
- Use perspective projection with the camera placed at the center of the scene and capable of seeing the entire set of objects you have generated.
- Add a sphere to the library of objects. You CANNOT use the glutSolidCube/glutSolidSphere
-Add at least 4 light sources
-Use different types of light sources including:
1. point at a finite location,
2. point at infinite,
3. spot with different cut-offs and attenuation parameters
4. ambient light source
-Use different colors in the ambient, diffuse, and specular space for each light source
- At least one light source should be visible
Associate material properties with each object in the scene:
-Use different reflection coefficients in the ambient, diffuse, and specular space for each object.
-Define shininess
-Define normals and use flat as well as smooth, shading.
-Use the Gourad method to find the normals of common vertices on the cube.
- Take at least 4 snapshots of the scene with the light sources moving from one location to another between snapshots.
-Draw all the snapshots in one window using different view ports.
-Add shadowing (shadows that are due to the lighting) effects to the following objects from your scene: The cube, The sphere
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