Question
/* An applet shell Anderson, Franceschi */ import java.awt.Color; import java.awt.Graphics; import java.awt.Polygon; import javax.swing.JApplet; public class ShellApplet extends JApplet { public void paint(Graphics g)
/* An applet shell Anderson, Franceschi */
import java.awt.Color; import java.awt.Graphics; import java.awt.Polygon; import javax.swing.JApplet;
public class ShellApplet extends JApplet {
public void paint(Graphics g) { super.paint(g);
// Student code starts here:
// Student code ends here. }
}
Programming Activity 4-1
Complete Chapter 4, Programming Activity 1: Writing an Applet with Graphics.
See "Example Programming Activity 4-1 Output" in this week's "Activity resources". This example draws a train. Your applet must draw something other than a train.
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