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Analyse a Assignment Mechanic First, identify a SECONDARY mechanic for a game If possible, quantify that mechanic with numbers e.g. sneak gives you a 30%

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Analyse a Assignment Mechanic First, identify a SECONDARY mechanic for a game If possible, quantify that mechanic with numbers e.g. sneak gives you a 30% critical on attacks, reduces visibility by 30%. Use charts if necessary Identify connected mechanics - sneak gets boosted in dark areas, by crouching (linked to lighting! enemy.players have lower detection probability in low lighting. Create a flow/decision tree for how a player could use this mechanic Identify how the mechanic changes YOUR playstyle and how it makes you tackle challenges AND how it makes you feel (Aesthetics). Suggest WHY you think the designers added this mechanic and what you think they hoped to achieve in terms of dynamics Suggest WHY you think the designers added this mechanic and what you think they hoped to achieve in terms of aesthetics

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