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************Animal.h************ #pragma once #ifndef Animal_h #define Animal_h #endif // !Animal_h class Animal { private: char* name; int age; public: void getName(char * name) const; void

************Animal.h************

#pragma once #ifndef Animal_h #define Animal_h #endif // !Animal_h

class Animal { private: char* name; int age; public: void getName(char * name) const; void setName(char * name); void setAge(int a); int getAge()const; };

*******animals.cpp*******

#include "Animal.h"

#include

#include

using namespace std;

void Animal::setName(char * name)

{

//release the exisisting memory if there is any

if(this->name)

delete [] this->name;

//set new name

this->name = new char[strlen(name)+1];

strcpy(this->name, name);

}

void Animal::getName(char * name) const

{

//returns name

strcpy(name, this->name);

}

void Animal::setAge(int a)

{

age = a;

};

int Animal::getAge()const

{

return age;

};

Create a program which uses the class Animal to Implement the following a. The program will allow the user to 1. Add Animals 2. Delete Animals 3. Display Animals searching by name 4. Display a list of all Animals

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