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Answer the question completely please. Use Android studio and Kotlin. nstructions You are charged with the responsibility of creating a simple two player game to
Answer the question completely please. Use Android studio and Kotlin.
nstructions You are charged with the responsibility of creating a simple two player game to help children oractice arithmetic. To add a little bit of uniqueness to this game, there will also be a die (singular of dice) mage that will determine what type of problem the players have to solve. - There will be two players, Player 1 and Player 2 who will use the same device, and switch back and forth until there is a winner - The numbers involved for addition and subtraction are limited from 0 to 99 - The numbers involved for multiplication are limited to 0 to 20 - The first player to 20 points wins - First and foremost, you must allow the player to push a button to roll the die, and the - 1 = addition - 2 = subtraction - 3 = multiplication - 4 = roll again, get double points if you answer correctly - 5 = lose a turn - 6= try for jackpot - Above the die it says whose turn it is - You must use images for the die (not just text) - Below the die it will place the problem the player has to solve - If they lose a turn, it should say "lose a turn" and then switch to the other player without allowing the user that rolled the 5 or 6 to earn any points - If they roll 14, they will be presented with a problem of the given type, and earn that many points if they get it correct - If they roll a 5 , they lose their turn, and the player gets to play - If they roll a 6 , the player tries for the jackpot amount - The jackpot always starts at 5 points - If a player gets a problem wrong, the amount that they would have earned goes into the jackpot - The jackpot amount should be displayed somewhere on the UI When a user gets a problem correct when they're trying for the jackpot, they get that many points and the jackpot resets - The jackpot always starts at 5 points, and resets to 5 points - You should also display how many points are available ample UI - You must use: buttons, image views, text views, and edit texts to complete the assignment - You must provide a test plan with at least three days on separate worksheet tabs indicating the tests that were performed - Note that dice rolls are a random event so they produce discrete random values - use the facilities that Kotlin has available (e.g., the Random class) to help you nstructions You are charged with the responsibility of creating a simple two player game to help children oractice arithmetic. To add a little bit of uniqueness to this game, there will also be a die (singular of dice) mage that will determine what type of problem the players have to solve. - There will be two players, Player 1 and Player 2 who will use the same device, and switch back and forth until there is a winner - The numbers involved for addition and subtraction are limited from 0 to 99 - The numbers involved for multiplication are limited to 0 to 20 - The first player to 20 points wins - First and foremost, you must allow the player to push a button to roll the die, and the - 1 = addition - 2 = subtraction - 3 = multiplication - 4 = roll again, get double points if you answer correctly - 5 = lose a turn - 6= try for jackpot - Above the die it says whose turn it is - You must use images for the die (not just text) - Below the die it will place the problem the player has to solve - If they lose a turn, it should say "lose a turn" and then switch to the other player without allowing the user that rolled the 5 or 6 to earn any points - If they roll 14, they will be presented with a problem of the given type, and earn that many points if they get it correct - If they roll a 5 , they lose their turn, and the player gets to play - If they roll a 6 , the player tries for the jackpot amount - The jackpot always starts at 5 points - If a player gets a problem wrong, the amount that they would have earned goes into the jackpot - The jackpot amount should be displayed somewhere on the UI When a user gets a problem correct when they're trying for the jackpot, they get that many points and the jackpot resets - The jackpot always starts at 5 points, and resets to 5 points - You should also display how many points are available ample UI - You must use: buttons, image views, text views, and edit texts to complete the assignment - You must provide a test plan with at least three days on separate worksheet tabs indicating the tests that were performed - Note that dice rolls are a random event so they produce discrete random values - use the facilities that Kotlin has available (e.g., the Random class) to help youStep by Step Solution
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