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Apr. 1 Inventory 10 Sale Beginning inventory, purchases, and sales data for portable game players are as follows: 42 units @ $75 29 units
Apr. 1 Inventory 10 Sale Beginning inventory, purchases, and sales data for portable game players are as follows: 42 units @ $75 29 units 15 Purchase 55 units @ $78 20 Sale 24 Sale 31 units 8 units 30 Purchase 25 units @ $83 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under LIFO, if units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column. Perpetual Inventory Account LIFO Method Portable Game Players Cost of Cost of Quantity Date Purchased Apr. 1 Purchases Purchases Quantity Unit Cost Total Cost Sold Sold Unit Cost Merchandise Merchandise Sold Total Cost Apr. 10 Apr. 15 Apr. 20 Apr. 24 Apr. 30 Apr. 30 Balance Inventory Inventory Inventory Quantity Unit Cost Total Cost
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