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Assessment Purpose To demonstrate professional practice in development, it is important to ensure you analyse and design an application before implementing it. When programming at

Assessment Purpose To demonstrate professional practice in development, it is important to ensure you analyse and design an application before implementing it. When programming at a professional level, it is important to ensure applications are carefully planned, analysed and designed before they are implemented. This assessment is your opportunity to demonstrate how an application should be constructed, and clarify its purpose, appearance, and object-oriented design. It will require you to showcase your understanding of the development methodologies and principles related to programming concepts. This assessment provides an opportunity for you to demonstrate your understanding of the development methodologies and principles of programming concepts. Assessment Item For this assessment you must submit a Word document or PDF of your application design. Assessment Instructions This assessment has one (1) task. 1 RTO: 90511 / CRICOS: 02155J / HE PROVIDER: PRV12005 PRG1006_Assessment_2_Brief_Final_07092022

Assessment Brief Assessment Task It is designed to evaluate your understanding of programming using standard algorithms and user-defined data structures. First, you need to choose a console game of interest that you will develop. Next, you will be required to design a document that consists of An introduction about your game, including: o The main objective o A reward for fulfilling the objective o A consequence for failing the objective o A challenge for the player(s) o Any additional information on the development rationale. An explanation about why you want to develop this game A description of how to play your game A GUI, identifying what your game will look like, including: o Welcome screen (start of the game and will be an exit point of the game) o Instruction screen (help and guideline, how to play the game) o Main game screen o Result screen o Any other screen design for the game, if needed. A list of C++ classes for your game (including variables and functions names and descriptions) Class diagrams and sequence diagrams Schedule/Plan/Milestones for completing your game by the end of the semester.

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