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Assign pointer myEngine with a new Engine object. Call myEngine's Read ( ) to read the object's fields. Then, call myEngine's Print ( ) to
Assign pointer myEngine with a new Engine object. Call myEngine's Read to read the object's fields. Then, call myEngine's Print
to output the values of the fields. Finally, delete myEngine.
Ex: If the input is then the output is:
Engine's power:
Engine's duration:
Engine with power and duration is deallocated.
void Engine::Print
cout "Engine's power: power endl;
cout "Engine's duration: duration endl;
Engine:: Engine Covered in section on Destructors.
cout "Engine with power power and duration duration is deallocated." enc
int main
Engine myEngine nullptr;
Your code goes here
return ;
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