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Assign pointer myEngine with a new Engine object. Call myEngine's Read ( ) to read the object's fields. Then, call myEngine's Print ( ) to

Assign pointer myEngine with a new Engine object. Call myEngine's Read() to read the object's fields. Then, call myEngine's Print()
to output the values of the fields. Finally, delete myEngine.
Ex: If the input is 249, then the output is:
Engine's power: 2
Engine's duration: 49
Engine with power 2 and duration 49 is deallocated.
void Engine::Print(){
cout "Engine's power: " power endl;
cout "Engine's duration: " duration endl;
}
Engine:: Engine(){// Covered in section on Destructors.
cout "Engine with power " power " and duration " duration " is deallocated." enc
}
int main(){
Engine* myEngine = nullptr;
Y** Your code goes here */
return ;
}
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