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Assignment: Gambling 1 of 2 cation that simulates a gambling slot machine. In the application, perform the 1: 1. Prompt the player to enter
Assignment: Gambling 1 of 2 cation that simulates a gambling slot machine. In the application, perform the 1: 1. Prompt the player to enter the amount of money that the player is willing to gamble. 2. Create three random numbers in range from one to four to represent three of the following four objects (Apple, Orange, Cherry and Pineapple). 3. Compare the numbers for equality and calculates the prize. o If all three numbers are the same, the player wins three times the amount inserted. If two objects are the same the player wins back the amount inserted (gets the money back), otherwise the player wins $0. 4. Display the randomly selected objects (fruits names, not integers). Use switch or if else statements to examine the randomly created integers in order to display the corresponding fruits. 5. Display the dollar amount that the player wins. 6. Here is an example what the program should do: Enter the dollar amount inserted into the slot machine: 100 Orange Apple Cherry Sorry, you lost Or Or Enter the dollar amount inserted into the slot machine: 100 Orange Cherry Cherry Congratulations, you won $ 100 Enter the dollar amount inserted into the slot machine: 100 Orange Orange Orange Congratulations, you won $300
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