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b. In Chapter 5, you created a War Card game that randomly selects two cards (one for the player and one for the computer) and

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b. In Chapter 5, you created a War Card game that randomly selects two cards (one for the player and one for the computer) and declares a winner (or a tie). Modify the game to set each Card's suit as the appropriate string, then execute the game using the newly modified Card class. Figure 7-18 shows four typical executions. Recall that in this version of War, you assume that the Ace is the lowest-valued card. Save the game as War2.java. Command Prompt - O X C:\Java>java War2 My card is the 10 of Diamonds Your card is the Queen of Hearts You win C:\Java>java War2 My card is the Ace of Diamonds Your card is the 7 of clubs You win C:\Java>java War2 My card is the 10 of Hearts Your card is the 10 of Spades It's a tie C:\Java>java War2 My card is the 9 of Diamonds Your card is the 3 of Diamonds I win C:\Java> Figure 7-18 Four typical executions of the War2 game

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