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B: Programming Create a Pet class. Your class must use encapsulation information hiding Your Pet class must not be a program. The state and behaviour

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B: Programming Create a Pet class. Your class must use encapsulation information hiding Your Pet class must not be a program. The state and behaviour of the class (and objects) is described as follows: A Pet object will have the following attributes: a String), birth year), type of pet (String such as "cat, "dog", "eel"), and ast of its children (array of Pet objects) A pet's birth year shoudr be able to be changed after it is set in the constructor Provide a constructor that takes a name, birth year and type of animal as input and initializes the Pet object. Each attribute should have a getter method. Provide a setter method only for the list of children (that should take an entire array of Pet objects as input) Add a method that returns the number of children a pet has. The method should be called numberofChildren C: Programming Create a Java program UsePet. Your program must have a method that takes a Pet object and a String as input and returns true if the pet has a child with the name as given by the string, and false otherwise. Your program must create the following Pet object: Fluffy, a cat, who was born in 2012 She has two children: Igor, a cat, who was bor in 2013 (who has no childre and Wei, an owl (who was adopted), who was born in 2014 (ho has no children). Your program should then ask for user input (using a Scanner object) for a name. Using your method from above), check if Fluffy has a child with the given name and output an appropriate message. For example, if the user input was Gon" the output should be one of yes, Fluffy has a child named Goran. or no, Fluffy does not have a child named Goran Do not hardcode fluffy" in the output message. It should print whatever name the Pet object in your program has. Your program should work correctly no matter what Pet object we initially create. Do not hardcode your solution for the Fluffy pet. Do not create any UsePet objects in your program Potentially Useful Things java.util.Scanner has a next O method that returns the next String token (word) from a given scanner object

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