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Battleboats is a probability-based board game that challenges the user to locate enemy boats hidden on a rectangular 10x10 grid. The purpose of the game

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"Battleboats" is a probability-based board game that challenges the user to locate enemy boats hidden on a rectangular 10x10 grid. The purpose of the game is to locate and destroy every enemy boat in the least number of guesses. Each boat consists of n squares arranged in a row on the board. The game proceeds as players alternatingly guess squares on their opponent's board in an attempt to "hit" their boats. A boat is "sunk" when each square that it occupies is "hit" by the opponent's guess. It is important for the game to keep track of the position and orientation of each boat on the board, as well as which squares of the boat have been hit. Your task for the second part of this assignment is to design a BattleBoat class to maintain all the necessary information for a single boat. (Assume that the game board contains multiple instances of the BattleBoat class, one for each boat.) Write a C++ header (h) file describing the functions and variables that should constitute the BattleBoat class. Mark functions as const when applicable. You do not need to implement any of the functions or write a .cpp file. You do not need to design any classes other than BattleBoat. "Battleboats" is a probability-based board game that challenges the user to locate enemy boats hidden on a rectangular 10x10 grid. The purpose of the game is to locate and destroy every enemy boat in the least number of guesses. Each boat consists of n squares arranged in a row on the board. The game proceeds as players alternatingly guess squares on their opponent's board in an attempt to "hit" their boats. A boat is "sunk" when each square that it occupies is "hit" by the opponent's guess. It is important for the game to keep track of the position and orientation of each boat on the board, as well as which squares of the boat have been hit. Your task for the second part of this assignment is to design a BattleBoat class to maintain all the necessary information for a single boat. (Assume that the game board contains multiple instances of the BattleBoat class, one for each boat.) Write a C++ header (h) file describing the functions and variables that should constitute the BattleBoat class. Mark functions as const when applicable. You do not need to implement any of the functions or write a .cpp file. You do not need to design any classes other than BattleBoat

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