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Beginning inventory, purchases, and sales data for portable game players are as follows: Apr.1 Inventory 65 units $98 Sale 42 units 85 units $103 15
Beginning inventory, purchases, and sales data for portable game players are as follows: Apr.1 Inventory 65 units $98 Sale 42 units 85 units $103 15 20 Purchase Sale 47 units 14 units 24 30 Sale Purchase 31 units $108 The business maintains a perpetual inventory system, costing by the last-in, first-out method. Determine the cost of merchandise sold for each sale and the inventory balance after each sale, presenting the data in the form illustrated in Exhibit 4. Under LIFO, if units are in inventory at two different costs, enter the units with the HIGHER unit cost first in the Cost of Merchandise Sold Unit Cost column and LOWER unit cost first in the Inventory Unit Cost column. Schedule of Cost of Merchandise Sold LIFO Method Portable Game Players Date Quantity Purchased Purchases Unit Cost Purchases Total Cost Quantity Sold Cost of Merchandise Sold Unit Cost Cost of Merchandise Sold Total Cost Inventory Quantity Inventory Unit Cost Inventory Total Cost Apr. 1 Apr. 10 Apr. 15 35 103 V 8,75 47 103 4.841 IR 14 V 103 1442 472 Apr. 2031 108 3.318 Apr. 30 Balance $ 10.399
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