Question
Below is code for creating a canvas of falling, bouncing particles (balls), when mouse is dragged over canvas. I have learned the following about collision
Below is code for creating a canvas of falling, bouncing particles (balls), when mouse is dragged over canvas.
I have learned the following about collision detection:
Point is inside circle: If distance between center of circle and point is less than radius of circle
if (dist (pointX, pointY, circleX, circleY) < circleRad) { }
Point is outside circle: if distance between center of circle and point is more than radius of circle
if (dist (pointX, pointY, circleX, circleY) > circleRad) { }
Question: code below needs be adapted to include box in the middle of the canvas and when particles pass through the box they should change color to red. For this, the collision detection algorithm needs be applied.
Use p5.js library, Javascript, in VS code with Brackets extension.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
js.sketch
------------
var balls = [];
///////////////////////////////////////////////
function setup() {
createCanvas(600,400);
}
///////////////////////////////////////////////
function draw() {
background(0);
// for loop inside the draw function to loop over all balls in the "balls" array
for (let i = 0; i < balls.length; i++) {
var gravity = createVector(0, 0.1); // this is force that is pulling ball down
// add friction so that ball does not infinitely bounces up and down
var friction = balls[i].velocity.copy(); // this is force that is slowing ball down
friction.mult(-1); // getting opposite force, opposite direction
friction.normalize(); // sets size of friction to 1
friction.mult(0.01); // tiny force of opposite direction
balls[i].applyForce(friction);
balls[i].applyForce(gravity);
balls[i].run();
}
}
///////////////////////////////////////////////
class Ball {
constructor(x, y){
this.velocity = new createVector(random(-3, 3), random(-3, 3));
this.location = new createVector(x, y);
this.acceleration = new createVector(0, 0);
this.size = random(10, 50);
}
run(){
this.draw();
this.move();
this.bounce();
}
draw(){
fill(125);
ellipse(this.location.x, this.location.y, this.size, this.size);
}
move(){
this.velocity.add(this.acceleration);
this.location.add(this.velocity);
this.acceleration.mult(0);
}
bounce(){
if (this.location.x > width-this.size/2) {
this.location.x = width-this.size/2;
this.velocity.x *= -1;
} else if (this.location.x < this.size/2) {
this.velocity.x *= -1;
this.location.x = this.size/2;
}
if (this.location.y > height-this.size/2) {
this.velocity.y *= -1;
this.location.y = height-this.size/2;
}
}
// accumulation of forces
applyForce(force) {
this.acceleration.add(force);
}
}
// mouseDragged function to create a new ball at the location of the mouse and push it to the "balls" array
function mouseDragged() {
balls.push(new Ball(mouseX, mouseY));
}
// buttonPressed function to clear the "balls" array when a button is pressed
function buttonPressed() {
balls = [];
}
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
index.html
--------------------
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started