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(Bouncing Ball) Write a program that bounces a blue ball inside a JPanel. The ball should begin moving with a mousePressed event. When the ball

(Bouncing Ball) Write a program that bounces a blue ball inside a JPanel. The ball should begin moving with a mousePressed event. When the ball hits the edge of the JPanel, it should bounce off the edge and continue in the opposite direction. The ball should be updated using a Runnable.

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