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Recommendations using strategies for the video game industry. lililet 18 THE HOME VIDEOGAME INDUSTRY: THE FIRST FOUR DECADES C-118 CASE AN INDUSTRY IS BORN In

Recommendations using strategies for the video game industry.CASE THE HOME 240 INDUSTRY THE FIRST FOUR DECADES AN INDUSTRY IS BORN to read a full page of directions before playing way too complex for arcade gaming. Bushnell left the pinball company and with a friend, Ted Dabney, put In 1968. Nolan Bushell, the 24-year-old son of a up S500 to start a company that would develop a simpler videogame. They wanted to call the compa Utah cement contractor, graduated from the Univer sity of Utah with a degree in engineering. Bushnell ny Syzygy, but the name was already taken, so they then moved to California, where he worked briefly in Sc ed on Atari. a Japanese word that is the equiva the computer graphics division of Ampex. At home ent of check in the go Bushnell turned his daughters bedroom into a labo In his home laboratory, Bushnell built the sim ratory. There, he created a simpler version of Space plest game he could think of. People knew the rule War, a computer game that had been invented in 1962 immediately, and it could be played with one hand by an MIT graduate student, Steve Russell. Bushnells The game was modeled on table tennis. and players version of Russells game, which he called Computer batted a ball back and forth with paddles that could Space, was made of integrated circuits connected to a be moved up and down sides of a court by twisting 19-inch, black-and-white television screen. Unlike a knobs. He named the game Pong after the sonarlike computer, Bushnells invention could do nothing but sound that was emitted every time the ball connected run the game, which meant that, unlike a computer, it with a paddle. could be produced cheaply In Fall 1972, Bushnell installed his prototype for Bushnell envisioned videogames like his standing Pong in Andy Capps tavern in Sunnyvale, California next to pinball machines in arcades. With hopes of The only instructions were avoid missing the ball having his invention put into production. Bushnell for a high score. In the first week, 200 quarters left Ampex to work for a small pinball company that were deposited in the casserole dish that served for manufactured 1,500 copies of his videogame. The a coin box in Bushnells prototype. Bushnell was game never sold, primarily because the player had ecstatic: his simple game had brought in $300 in a C-118  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

lililet 18 THE HOME VIDEOGAME INDUSTRY: THE FIRST FOUR DECADES C-118 CASE AN INDUSTRY IS BORN In 1968. Nolan Bushell, the 24-year-old son of a Utah cement contractor, graduated from the Univer- sity of Utah with a degree in engineering.' Bushnell then moved to California, where he worked briefly in the computer graphics division of Ampex. At home, Bushnell turned his daughter's bedroom into a labo- ratory. There, he created a simpler version of Space War, a computer game that had been invented in 1962 by an MIT graduate student, Steve Russell. Bushnell's version of Russell's game, which he called Computer Space, was made of integrated circuits connected to a 19-inch, black-and-white television screen. Unlike a computer, Bushnell's invention could do nothing but run the game, which meant that, unlike a computer, it could be 1 be produced cheaply. Bushnell envisioned videogames like his standing next to pinball machines in arcades. With hopes of having his invention put into production. Bushnell left Ampex to work for a small pinball company that manufactured 1,500 copies of his videogame. The game never sold, primarily because the player had to read a full page of directions before playing way too complex for arcade gaming. Bushnell left the pinball company and with a friend, Ted Dabney, put up $500 to start company that would develop simpler videogame. They wanted to call the compa- ny Syzygy, but the name was already taken, so they settled on Atari, a Japanese word that is the equiva- lent of t of "check in the go." In his home laboratory, Bushnell built the sim- ha plest game he could think of. People knew the rules immediately, and it could be played with one hand. The game was modeled on table tennis, and players batted a ball back and forth with paddles that could be moved up and down sides of a court by twisting knobs. He named the game Pong after the sonarlike sound that was emitted every time the ball connected with a paddle In Fall 1972, Bushnell installed his prototype for Pong in Andy Capp's tavern in Sunnyvale, California. The only instructions were "avoid missing the ball for a high score." In the first week, 1.200 quarters were deposited in the casserole dish that served for a coin box in Bushnell's prototype. Bushnell was ecstatic; his simple game had brought in $300 in a

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